# Pages

Pages are the key part of your story. While navigating, the player will click options bringing them from page to page (with rolls and checks in between when applicable).

Each page will have it's own unique key, with the first page of your story always being named "INDEX".

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The page editor allows you to click each option and simulate going to that page or initiating a check or roll. Clicking the Add Page, or Edit button on an existing page will present you with all the available page options for that page.

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<table><thead><tr><th width="175.99609375">Field</th><th>Description</th></tr></thead><tbody><tr><td>Key</td><td>A unique identifier for this page so it can easily be found and mapped elsewhere. The first page should always start with INDEX</td></tr><tr><td>Image</td><td>Like a storybook, each page will contain a single large image next to the text. You can either select a list of image from the existing repository or you can upload your own images from the Media tab, and then select it here as well.</td></tr><tr><td>Ends Quest</td><td>This page ends the quest and has no remaining option buttons. This checkbox indicates that this page marks the ending of your story</td></tr><tr><td>Completion Type</td><td>If this is the end of the story, would it be considered a success ending or a fail ending? QuestBoard will display a different screen based on the success or fail ending</td></tr><tr><td>Body Text</td><td>The main text of your page.  Make sure to keep the text relatively short if this quest is to be used in QuestBoard since there is not much text that can be displayed on the page at a time. The "Warnings" tab will try and analyze if your text might be too large.<br><br>It's possible to add multiple body texts to a page (Using the "Add Body Text" button). This allows you to make your story more unique and dynamic by letting QuestBoard randomly select one of the available texts. This way, two players playing the same quest may have a different experience.</td></tr><tr><td>Flags</td><td>If you've defined a vairable in the Flags tab, you can select one here. When the player lands on this page it will set the flag to true. ie: If on this page the player finds a key, you can set the HAS_KEY flag to be checked on a later page.</td></tr><tr><td>Background Music</td><td>Select from a list of available music in QuestBoard. When the player reaches this page this background music will start. A single track could start on the INDEX page of your story and that song will play throughout, or you can change music through various events along your story pages</td></tr><tr><td>Status Icon</td><td>This will display a small icon on top of the image of your page. For example, one page may show an image of a vampire. On the next page when you defeat the vampire, it may show the same image but with a skull icon</td></tr><tr><td>Page Options</td><td>Page options are buttons that show on your page. Each option will have an Action and a Label that shows on the button. An action can either point to another page, a check (to check a flag exists), or a roll (to roll a d20)</td></tr></tbody></table>
