Checks & Flags

A flag is a variable that can be trigger on within your story. A flag can only be turned on once and is considered true for the remainder of your story.

Checks are actions that can look at a flag and see if it has been set to true. If so it may trigger a success action, otherwise trigger a fail action.

For example, you may have a page set a flag named "HAS_KEY". Then, on a later page trigger a check called "CHECK_HAS_KEY". If you visited the key page and HAS_KEY is true, you will be directed to a success page, otherwise a fail page.

After considering the flags you need in your story, start by adding the flag from the Flags tab.

Then, set this flag in your story by assigning it on a page

Then, on the Checks tab, you can create a new check to verify this flag is true, and decide where the player should go based on if this flag exists or not

Field
Description

Key

A unique identifier for your check so it can be found in other action select fields

Flag

Select the Flag this check will be verifying exists or not

On Success

The page, check, or roll to trigger if this check is a success

On Fail

The page, check, or roll to trigger if this check is a fail

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